Exceeding Value By Stat
StatValueAdapter_ExceedingValueByStat_Int returns how far the incoming Int Stat is above a threshold Stat: max(0, value − threshold).
| Field | Description |
|---|---|
| Threshold Stat Key | The Int Stat used as the threshold. |
| Threshold Stat Key From | The interaction Actor the threshold is read from (Source, Target…). |
Example
A Skill's use blockers minus the blockers it is allowed to ignore — only the exceeding blockers stop it:
Incoming UseBlockers | Threshold IgnoredBlockers | Result |
|---|---|---|
1 | 1 | 0 — the Skill can be used |
3 | 1 | 2 — still blocked |
0 | 1 | 0 (never negative) |
In Slay The Sphere, 1_Effect_SetReserveAmount_STS reads the player's Block through StatValueAdapter_ExceedingValue_STS (threshold BlockReserveThreshold) and stores only the Block above the threshold in BlockReserveAmount, to be given back on the next turn.