Value Adapter
Transforms an input value into a format suitable for further processing.
Value Adapters do not read Stats themselves. They are used inside a Chain, a Stat Chain or a Tree Operation, and wherever a field takes a Value Adapter (a Skill event's Actor Adapter, for example).
Example
A knockback pushes the target 4 m away from the attacker. A Tree Operation reads both positions; Value Adapters do the vector maths:
| Step | Value Adapter | Value |
|---|---|---|
| 1 | the Target's Position and the Source's Position | (4, 0, 3) and (0, 0, 0) |
| 2 | Direction (Incoming To Sec) | (0.8, 0, 0.6) |
| 3 | Alter Vector3, Multiplier (4, 4, 4) | (3.2, 0, 2.4) |
| 4 | Sum with the Target's Position | (7.2, 0, 5.4) — the knockback end point |