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Absolute Value

Sets the target Stat's value to the value of the Injector Stat — a mirror. Any value built before it in the injection order is overwritten.

Ships for Float, Int, Vector2, Vector2Int, Vector3 and Vector3Int.

FieldDescription
Use Value AdapterRuns the Injector Stat through a Stat Value Adapter first. Lets the Injector Stat have another type (an Int Stat feeding a Float, a direction feeding a position).
Value AdapterThe adapter. It must return the target's type.

Example​

A hook pulls the player to an enemy that keeps moving. A Linker Effect on the pull's EndPoint with an Absolute Value Vector3 Linker, Injector Stat = the hooked enemy's Position:

Enemy PositionEndPoint
(5, 0, 2)(5, 0, 2)
(6, 0, 3) (it moved)(6, 0, 3) — the pull follows it