Absolute Value
Sets the target Stat's value to the value of the Injector Stat — a mirror. Any value built before it in the injection order is overwritten.
Ships for Float, Int, Vector2, Vector2Int, Vector3 and Vector3Int.
| Field | Description |
|---|---|
| Use Value Adapter | Runs the Injector Stat through a Stat Value Adapter first. Lets the Injector Stat have another type (an Int Stat feeding a Float, a direction feeding a position). |
| Value Adapter | The adapter. It must return the target's type. |
Example
A hook pulls the player to an enemy that keeps moving. A Linker Effect on the pull's EndPoint with an Absolute Value Vector3 Linker, Injector Stat = the hooked enemy's Position:
Enemy Position | EndPoint |
|---|---|
(5, 0, 2) | (5, 0, 2) |
(6, 0, 3) (it moved) | (6, 0, 3) — the pull follows it |