Multi Stat
Multi Stat Conditions are used when a condition needs to evaluate multiple Stats instead of a single Stat.
The Stats are listed where the condition is used (each a Stat From: which Actor + which key), and the condition receives them in that order.
| Condition | Reads | Typical use |
|---|---|---|
| Difference | two numbers | the attacker is on another team |
| Sum | two numbers | Health + Shield ≤ 10 |
| Distance | two vectors | the target is at least 8 m away |
| Dot | two vectors | hit from behind |
| Vector Index | two vectors, one component | the attacker is above the target |
| Dispatcher | any number | several conditions that must all pass |
Example
Pass the Source and Target Position Stats to a Distance condition to check how far apart they are. Damage Boost To Distant Enemies does exactly this with Condition_DistantFoe: its Conditional Modifier only applies when the distance is Greater Or Equal 8.