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Multi Stat

Multi Stat Conditions are used when a condition needs to evaluate multiple Stats instead of a single Stat.

The Stats are listed where the condition is used (each a Stat From: which Actor + which key), and the condition receives them in that order.

ConditionReadsTypical use
Differencetwo numbersthe attacker is on another team
Sumtwo numbersHealth + Shield ≤ 10
Distancetwo vectorsthe target is at least 8 m away
Dottwo vectorshit from behind
Vector Indextwo vectors, one componentthe attacker is above the target
Dispatcherany numberseveral conditions that must all pass

Example​

Pass the Source and Target Position Stats to a Distance condition to check how far apart they are. Damage Boost To Distant Enemies does exactly this with Condition_DistantFoe: its Conditional Modifier only applies when the distance is Greater Or Equal 8.