Actor Null Check
An Actor Null Check verifies whether the Actor referenced by an Actor Stat exists.
| Field | Description |
|---|---|
| Require Actor | On: passes when the Actor Stat holds an Actor. Off: passes when it is empty. |
Supported Types
- Actor
Example
3DCells' Condition_NotNull(Actor)_3DC (Require Actor on) lets a skill continue only when it has found a target: the Venomfang Blade's Effect_DashOrStay_3DC dashes only if VenomfangBlade_ClosestEnemyInRange holds an enemy.
| Actor Stat holds | Require Actor on | Require Actor off |
|---|---|---|
| an enemy | passes | fails |
| nothing | fails | passes |