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Postprocessors

The Postprocessor stage contains all Processors that execute after an Effect was processed.

Processors in this stage typically perform post-processing logic based on the outcome, such as triggering additional mechanics.

Run On​

Every Postprocessor has a Run On option:

ValueRuns when
Applied (default)the Effect reached its Stat
Blockeda Processor blocked the Effect (Immune, HitRate, a Shield, an Intervener Effect…) — the Stat didn't change, but the block's Result Attributes (e.g. Immune) are available

Set both to run on every outcome. Modifier Replacer always runs on Applied only (a blocked Effect has no modifier to replace); Counter Effect always runs on both and leaves the choice to each Counter Effect's Trigger On. See Blocked Effects.