Postprocessors
The Postprocessor stage contains all Processors that execute after an Effect was processed.
Processors in this stage typically perform post-processing logic based on the outcome, such as triggering additional mechanics.
Run On
Every Postprocessor has a Run On option:
| Value | Runs when |
|---|---|
Applied (default) | the Effect reached its Stat |
Blocked | a Processor blocked the Effect (Immune, HitRate, a Shield, an Intervener Effect…) — the Stat didn't change, but the block's Result Attributes (e.g. Immune) are available |
Set both to run on every outcome. Modifier Replacer always runs on Applied only (a blocked Effect has no modifier to replace); Counter Effect always runs on both and leaves the choice to each Counter Effect's Trigger On. See Blocked Effects.