Director
You can find a video tutorial for Directors ▶ here.
The Director Processor forwards the original, unprocessed Effect to another Actor before the current Effect continues through the processing pipeline.
The forwarded Effect is configured by the resolved Director Stat and is applied according to its Director Signature.
Direction is evaluated separately for the Source Actor and the Target Actor.
The Director Stat is resolved as follows:
Base Stat (BS) Processors
- For the Target Actor, the Director Stat is obtained directly from the Target Stat's Director Relative Stat.
- For the Source Actor, the Director Stat is obtained from the Source Actor using the Stat Key referenced by the Target Stat's Director Relative Key.
Attribute Stat (AS) / Multi Attribute Stat (MAS) Processors
- For the Target Actor, the Director Stat is obtained from the Target Actor using the Stat Key referenced by the Attribute Stat's Director Relative Key.
- For the Source Actor, the Director Stat is obtained directly from the Attribute Stat's Director Relative Stat, since the Attribute Stat already belongs to the Source Actor.
The resolved Stat must be a Director Stat.
tip
For chains and bounces, where each victim should become immune before it forwards the Effect, use the Director Postprocessor instead.
Variations
Ships as BS, AS and MAS. See the Processor naming scheme.
The Relative Stat can be any shape — one Processor reads all of them:
| Stat shape | Use case |
|---|---|
| Plain Stat | Bodyguard — every Health Effect aimed at the escorted Actor is forwarded to the guard. |
| Source Separated | Taunt — only the taunted enemy's Effects are pulled onto the tank; the rest of the pack hits normally. |
| Signature Separated list | Lightning Rod — only lightning-signed Effects are redirected onto the rod. |
| Signature Separated list of Source Separated Stats | Focused Taunt — only the boss's lightning attacks are redirected, and only for the taunt's duration. |
| Suffix | Expects | Use case |
|---|---|---|
_Effector | Resolved on the Effector's Actor | The redirect rule lives on the object doing the hitting: a parrying shield forwards whatever it deflects to a summoned decoy. |