Add
The Add Processor calculates the Effect value and adds the resulting value to the target Stat.
For Float and Int Effects, the calculation is performed according to the configuration of the Numerable Stat Effect.
For Vector2, Vector3, Vector2Int, and Vector3Int Effects, the calculation is performed according to the configuration of the Vector Stat Effect.
Supported Types
- Float
- Int
- Pack
- Vector2
- Vector3
- Vector2Int
- Vector3Int
Variations
Ships as BS only — Add writes straight to the Target Stat and never consults an Attribute Stat's relations. One asset per supported type, with no container or signed variations. See the Processor naming scheme.
| Asset | Use case |
|---|---|
BSEffectProcess_Add_Int | Health -50, Gold +12, PoisonStackCount +1. |
BSEffectProcess_Add_Float | MoveSpeed +1.5, CritRate +0.05. |
BSEffectProcess_Add_Pack | Adds an Effect Pack to a Pack Stat — granting a passive that the Actor can later deliver. |
BSEffectProcess_Add_Vector2 _Vector3 | Knockback accumulates a direction vector from several simultaneous hits. |
BSEffectProcess_Add_Vector2Int _Vector3Int | Grid movement — a tactics unit's TilePosition advances by (1, 0). |