Linker
The Linker Processor processes Linker Effects and links another Stat to the target Stat by adding the configured Linker.
Once linked, the target Stat uses the linked Stat's value through the configured Linker whenever its ModifiedValue is updated.
Variations
A single asset, LinkerEffectProcessor. Linking is structural, so it takes no type, container, or signed variations. See the Processor naming scheme.
Use case: a Soul Bond Effect links an ally's Health to the caster's, so the linked value feeds into the caster's ModifiedValue on every update.