Director
The Director is the signed version of the Preprocess Director Processor.
It redirects the raw, unprocessed Effect to another Actor before the current Effect is processed. The redirection is performed according to the resolved DirectorStat_Signed and its DirectorStat_Signed Signature.
Direction is evaluated separately for the Source Actor and the Target Actor.
The Director Stat is resolved as follows:
- For the Target Actor, the Director Stat is obtained directly from the Target Stat's Director Relative Stat.
- For the Source Actor, the Director Stat is obtained from the Source Actor using the Stat Key referenced by the Target Stat's Director Relative Key.
The resolved Stat must be a DirectorStat_Signed.
Variations
Ships as BS × Float Int. See the Processor naming scheme.
The Relative Stat can be any shape — one Processor reads all of them:
| Stat shape | Use case |
|---|---|
| Plain Stat | Sacrifice — incoming damage is forwarded to the pact partner, while healing still lands on the original target. |
| Source Separated | Redirect only the damage from the Actor that placed the pact. |
| Signature Separated list | Void Anchor — only shadow-signed damage is siphoned away. |
| Signature Separated list of Source Separated Stats | Siphon one enemy's shadow damage and nothing else. |
| Suffix | Expects | Use case |
|---|---|---|
_Effector | Resolved on the Effector's Actor | The redirect belongs to the projectile or trap that delivered the hit. |