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Hit Rate

The Hit Rate is the signed version of the Preprocess Hit Rate Processor.

It performs the Hit Rate calculation according to the incoming Effect value sign.

The final Hit Rate is obtained by combining the values from the Source Actor and the Target Actor.

A random value between 0 and 1 is then generated. If the random value is lower than the calculated Hit Rate, the Effect continues. Otherwise, the Hit Rate check fails and the Effect is stopped.

Hit Rate is evaluated separately for the Source Actor and the Target Actor.

The Hit Rate Stat is resolved as follows:

  • For the Source Actor, the Hit Rate Stat is obtained from the Source Actor using the Stat Key referenced by the Target Stat's Hit Rate Relative Key.
  • For the Target Actor, the Hit Rate Stat is obtained directly from the Target Stat's Hit Rate Relative Stat.

The resolved Stat must be a Float Stat.