Counter Effect
A Counter Effect is a Redirector that triggers another Effect in response to an incoming Effect.
It allows gameplay mechanics such as counterattacks, retaliation, chain effects, and reactive abilities by dispatching a new Effect when its conditions are satisfied.
Counter Effect Signature
Fields
This Stat inherits all fields from Redirector.
| Field | Description |
|---|---|
| Use Rate | Triggers the Counter Effect based on probability. A random value in the range 0–1 is generated, and the Counter Effect is triggered only if it is less than the configured rate. |
| Use Stat Use Rate | Uses a Stat instead of a predefined rate value. |
| Use Rate Stat | The Float Stat that provides the trigger probability. |
| Rate Value | The predefined probability value used when Use Stat Use Rate is disabled. |
Versions
- Signed: