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Counter Effect

A Counter Effect is a Redirector that triggers another Effect in response to an incoming Effect.

It allows gameplay mechanics such as counterattacks, retaliation, chain effects, and reactive abilities by dispatching a new Effect when its conditions are satisfied.

Counter Effect Signature

Fields

This Stat inherits all fields from Redirector.

FieldDescription
Use RateTriggers the Counter Effect based on probability. A random value in the range 0–1 is generated, and the Counter Effect is triggered only if it is less than the configured rate.
Use Stat Use RateUses a Stat instead of a predefined rate value.
Use Rate StatThe Float Stat that provides the trigger probability.
Rate ValueThe predefined probability value used when Use Stat Use Rate is disabled.

Versions

  • Signed: