Reflector
You can find a video tutorial for Reflectors ▶ here.
A Reflector is a Redirector that redirects an Effect's final value after it has been fully processed.
Unlike a Director, which redirects the Effect itself before processing, a Reflector redirects the resulting value to one or more target Actors according to its configuration.
Reflector Signature
Fields
This Stat inherits all fields from Redirector.
| Field | Description |
|---|---|
| Incoming Effect Sign | Reflects only Effect values with the specified sign. See Value Sign for the available options. |
| Reflect Type | Determines how the incoming Effect value is reflected. |
| Reflect Percentage | Specifies the percentage of the incoming Effect value to reflect when Reflect Type is set accordingly. |
| Receive Type | Determines how the original Effect continues through the processing pipeline after reflection. |
| Reflecting Effect Template | Defines the Effect Template used to deliver the reflected value to the target Actor(s). |
| Use Targeted Stat As Reflect Target | Uses the targeted Stat from the incoming Effect as the target Stat of the reflected Effect. |
| Use Value Adapter | Enables modification of the reflected value using a Value Adapter. This can also be used to convert the value for target Stats of different types. |
| Value Adapter | The Value Adapter applied to the reflected value. |
| Use Value Distributer | Distributes the reflected Effect value among multiple target Actors using a Value Distributer. |
| Value Distributer | The Value Distributer used to split the reflected value between multiple target Actors. Custom Value Distributers can also be implemented. |
| Inherited Result Attributes | The Result Attributes of the incoming Effect handed down to the reflected Effect. The reflection is a separate application and starts with no Result Attributes; the mask is applied before the Reflector's own Adding Attribute. Put gameplay flags here (Critical, your own) and leave structural ones out (Shielded, ShieldBlock, Directed, Countered, Immune), or the reflected Effect would claim they already happened. Default None. |