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Reflector

You can find a video tutorial for Reflectors ▶ here.

A Reflector is a Redirector that redirects an Effect's final value after it has been fully processed.

Unlike a Director, which redirects the Effect itself before processing, a Reflector redirects the resulting value to one or more target Actors according to its configuration.

Reflector Signature​

Fields​

This Stat inherits all fields from Redirector.

FieldDescription
Incoming Effect SignReflects only Effect values with the specified sign. See Value Sign for the available options.
Reflect TypeDetermines how the incoming Effect value is reflected.
Reflect PercentageSpecifies the percentage of the incoming Effect value to reflect when Reflect Type is set accordingly.
Receive TypeDetermines how the original Effect continues through the processing pipeline after reflection.
Reflecting Effect TemplateDefines the Effect Template used to deliver the reflected value to the target Actor(s).
Use Targeted Stat As Reflect TargetUses the targeted Stat from the incoming Effect as the target Stat of the reflected Effect.
Use Value AdapterEnables modification of the reflected value using a Value Adapter. This can also be used to convert the value for target Stats of different types.
Value AdapterThe Value Adapter applied to the reflected value.
Use Value DistributerDistributes the reflected Effect value among multiple target Actors using a Value Distributer.
Value DistributerThe Value Distributer used to split the reflected value between multiple target Actors. Custom Value Distributers can also be implemented.
Inherited Result AttributesThe Result Attributes of the incoming Effect handed down to the reflected Effect. The reflection is a separate application and starts with no Result Attributes; the mask is applied before the Reflector's own Adding Attribute. Put gameplay flags here (Critical, your own) and leave structural ones out (Shielded, ShieldBlock, Directed, Countered, Immune), or the reflected Effect would claim they already happened. Default None.