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How Stat Values Are Evaluated

Several elements contribute to a stat's final value. Some of these come from the stat itself, such as whether it is clamped, while others come from Modifiers and Injectors.

Modifiers

  • Modifiers are temporary values added to a stat.
  • They can be removed over time or when a specific event is triggered.

Injectors

Injectors transform a stat's value according to their configuration. For example, an Injector can:

  • Add a value
  • Multiply the value
  • Set the value to a fixed amount

Stat Values

To manage all of these contributions correctly, each stat stores multiple value parameters.

Default Value

  • The default value defined by the Stat Definition.
  • When a stat is created, it starts with this value.

Raw Value

  • The value after applying all permanent effects and modifiers.

Modified Value

  • Whenever the Raw Value changes, the Modified Value is recalculated.
  • It is produced by applying all Injectors to the Raw Value.

Value

  • This is the stat's final public value.
  • It is the value used for gameplay logic, calculations, and UI.
  • For most stats, Value is the same as Modified Value.
  • Some specialized stats behave differently. For example, a Clamped Stat returns the clamped version of Modified Value as its final Value.