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Access

Access keeps the Power assets you work with one click away. Pin the assets you return to all the time in Quick Access, and find the ones you opened recently in History.

Open it from Tools → Power → Access.

Access

When to use it​

  • You are tuning one mechanic and keep switching between the same few assets: the Stat, its Effect, the Processor that reads it.
  • You opened an asset a minute ago and lost it in the Project window.
  • You want to drag the same asset into many fields (an Effect into several Packs, a Key into several Conditions).

Quick Access​

Drag any assets from the Project window into the Quick Access list, or press + on a row in History, Search or the Power Editor's asset list. Pins are saved per project in your editor preferences, so they survive restarts.

History​

History records the Power assets you focus and the ones you create, newest first, up to 40. A selected asset is recorded once it has stayed selected for a second, so clicking through the Project window doesn't fill the list. Press Clear to empty it.

Only Power assets are recorded: Repositories, Environments, Containers, Stats, Keys, Effects, Effect Packs, Processors, Process Definitions, Conditions, Scalers, Adapters, Distributers, Injectors, Linkers, Targeting Filters, Premade Relation Packs and the World, Diplomacy, Log and Updater settings.

Rows​

Every row works the same in both lists:

ActionDoes
ClickPings the asset in the Project window.
Double-clickOpens the asset (its inspector, or its own editor).
DragDrops the asset into any object field or the Project window. Drag a row from History into Quick Access to pin it.
eOpens the asset in the Power Editor. Hidden for assets the Power Editor doesn't show.
rOpens the Stat (or the Stat a Key belongs to) in Relations. Shown only for Stats and Keys.
+Pins the asset to Quick Access (History rows).
xUnpins the asset (Quick Access rows).
Back to the last asset

Ctrl/Cmd + L opens the newest History entry in the Power Editor, wherever you are. See Shortcuts and Menu Items.