Orphans
Orphans lists the Power assets that nothing in your project references: a Stat no Container holds, an Effect no Pack or Stat uses, a Processor no Process Definition runs. They are usually left over from experiments, renames or deleted mechanics.
Open it from Tools → Power → Orphans, or right-click a folder and choose Assets → Power → Find Orphans to scan just that folder.
When to use it
- Clean up after prototyping: the Effects and Stats from mechanics you dropped are still in the project.
- Find wiring you forgot: a new Effect that shows up here isn't in any Pack or Stat yet, so it never runs.
- Before shipping, to keep unused data out of the build.
How it decides
Folder limits which Power assets are checked. Empty: all of Assets. References are always searched in the whole project: every scene, prefab, Animator, material and Power asset is read for what it references directly.
| Option | Does |
|---|---|
| Include unused chains | Also lists Power assets that only other orphans reference, for example the Key of an orphaned Stat. Off: only assets nothing references at all. |
| Ignore Resources | Assets in Resources folders count as used, because Power loads them by path (id databases, World Settings). On by default. |
| Ignore premade packs | Premade Relation and Asset Packs, and everything they hold, count as used. They are loaded from the Power Editor, not referenced. On by default. |
An asset your own code loads by name or path (with Resources.Load, Addressables or a hard-coded path) has no reference, so it is listed even though you use it. Check the list before you delete.
Results
Press Scan. The results are grouped by asset type, and the search field filters them by name.
| Action | Does |
|---|---|
| Click a row | Pings the asset in the Project window. Hover to see its path. |
| Double-click a row | Opens the asset. |
| × on a row | Moves that asset to the trash, after you confirm. |
| Checkbox, Check All / Uncheck All | Marks assets for Delete Checked. Check All marks only the listed (search-filtered) assets. |
| Delete Checked | Moves every checked asset to the trash, after you confirm. |
| Select Listed | Selects the listed assets in the Project window, for example to move them into an archive folder instead. |
Deleted assets go to your operating system's trash, so you can still restore them from there.