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Shortcuts and Menu Items

Keyboard shortcuts​

ShortcutDoes
Ctrl/Cmd + EOpens the Power Editor.
Ctrl/Cmd + GOpens the selected asset in the Power Editor (Assets → Open in Power Editor).
Ctrl/Cmd + LOpens the newest Access History entry in the Power Editor.
Cmd + Y (macOS), Ctrl + Shift + Y (Windows, Linux)Update Root Path: sets the Save Folders root to the folder selected in the Project window. A selected asset counts as its folder.
Ctrl + 1 … 8 (macOS), Alt + Shift + 1 … 8 (Windows, Linux)Opens the Power Editor on a tab: Stat, Effect, Processor, Misc, Identifiers, World, Initializer, Settings.

Rebind any of them in Edit → Shortcuts (Unity → Shortcuts on macOS): the menu shortcuts are under Main Menu, the others under Power.

Inside windows:

WhereKeyDoes
SearchEnterOpens the only result in the Power Editor.
SearchMiddle-click a tabCloses the tab.

Tools menu​

The Power windows open from Tools → Power:

ItemOpens
AccessAccess: pinned assets and recent history.
Build Mechanic RunsBuild Mechanic Runs: the cost of your AI agent runs.
Editor (Ctrl/Cmd + E)The Power Editor.
External UsagesExternal Usages: the assets outside a folder that the assets inside it reference (also Assets → Power → Find External Usages).
FlowFlow: how Effects run through the Processors at runtime, and the Trigger tab.
OrphansOrphans: Power assets nothing references.
RelationsRelations: the relation graph of one or more Stats.
SearchSearch: Stats by name in an Environment or Repository.
ValidatorValidator: validates Power assets, prefabs and scenes.

Project window (Assets menu)​

Right-click an asset or a folder in the Project window, or use the Assets menu. Items appear only when the selection fits.

ItemSelectionDoes
Open in Power Editor (Ctrl/Cmd + G)Any Power assetOpens it in the Power Editor.
Power → Open in Flow TriggerAn Effect or Effect PackOpens it in Flow's Trigger tab, ready to apply in Play mode.
Power → Add to Flow TrackingOne or more Effects or Effect PacksAdds them to Flow's tracking list.
Power → Show RelationsOne or more Stat Definitions or Stat KeysOpens them in Relations, as the roots of one graph.
Power → Add To RelationsOne or more Stat Definitions or Stat KeysAdds them to the graph already open in Relations.
Power → Reorganize Power AssetsOne folderMoves the folder's Power assets into the Save Folders layout (Power Editor → Settings). References are kept, and folders left empty are deleted. You see the planned moves and confirm first.
Power → Find External UsagesA folderLists the assets outside the folder that the assets inside it reference. Use it to check that a sample or a pack you want to share is self-contained.
Power → Find OrphansA folderOpens Orphans and scans that folder.

Hierarchy (GameObject menu)​

ItemSelectionDoes
Power → Open in Flow TriggerA GameObject with an ActorOpens the Actor in Flow's Trigger tab. The Trigger tab works in Play mode.

Inspector menus​

In the ⋮ menu at the top right of an inspector:

InspectorItemDoes
Stat KeyOpen in Power EditorOpens the Key in the Power Editor.
Stat KeyOpen Stat DefinitionOpens the Stat that uses the Key. With no Stat or several, opens the Key with its references.
Stat Key, Stat DefinitionShow RelationsOpens the Stat in Relations.

Key fields in any inspector have their own buttons: one opens the Stat that uses the Key, and r opens it in Relations.