Shortcuts and Menu Items
Keyboard shortcuts
| Shortcut | Does |
|---|---|
Ctrl/Cmd + E | Opens the Power Editor. |
Ctrl/Cmd + G | Opens the selected asset in the Power Editor (Assets → Open in Power Editor). |
Ctrl/Cmd + L | Opens the newest Access History entry in the Power Editor. |
Cmd + Y (macOS), Ctrl + Shift + Y (Windows, Linux) | Update Root Path: sets the Save Folders root to the folder selected in the Project window. A selected asset counts as its folder. |
Ctrl + 1 … 8 (macOS), Alt + Shift + 1 … 8 (Windows, Linux) | Opens the Power Editor on a tab: Stat, Effect, Processor, Misc, Identifiers, World, Initializer, Settings. |
Rebind any of them in Edit → Shortcuts (Unity → Shortcuts on macOS): the menu shortcuts are under Main Menu, the others under Power.
Inside windows:
| Where | Key | Does |
|---|---|---|
| Search | Enter | Opens the only result in the Power Editor. |
| Search | Middle-click a tab | Closes the tab. |
Tools menu
The Power windows open from Tools → Power:
| Item | Opens |
|---|---|
| Access | Access: pinned assets and recent history. |
| Build Mechanic Runs | Build Mechanic Runs: the cost of your AI agent runs. |
Editor (Ctrl/Cmd + E) | The Power Editor. |
| External Usages | External Usages: the assets outside a folder that the assets inside it reference (also Assets → Power → Find External Usages). |
| Flow | Flow: how Effects run through the Processors at runtime, and the Trigger tab. |
| Orphans | Orphans: Power assets nothing references. |
| Relations | Relations: the relation graph of one or more Stats. |
| Search | Search: Stats by name in an Environment or Repository. |
| Validator | Validator: validates Power assets, prefabs and scenes. |
Project window (Assets menu)
Right-click an asset or a folder in the Project window, or use the Assets menu. Items appear only when the selection fits.
| Item | Selection | Does |
|---|---|---|
Open in Power Editor (Ctrl/Cmd + G) | Any Power asset | Opens it in the Power Editor. |
| Power → Open in Flow Trigger | An Effect or Effect Pack | Opens it in Flow's Trigger tab, ready to apply in Play mode. |
| Power → Add to Flow Tracking | One or more Effects or Effect Packs | Adds them to Flow's tracking list. |
| Power → Show Relations | One or more Stat Definitions or Stat Keys | Opens them in Relations, as the roots of one graph. |
| Power → Add To Relations | One or more Stat Definitions or Stat Keys | Adds them to the graph already open in Relations. |
| Power → Reorganize Power Assets | One folder | Moves the folder's Power assets into the Save Folders layout (Power Editor → Settings). References are kept, and folders left empty are deleted. You see the planned moves and confirm first. |
| Power → Find External Usages | A folder | Lists the assets outside the folder that the assets inside it reference. Use it to check that a sample or a pack you want to share is self-contained. |
| Power → Find Orphans | A folder | Opens Orphans and scans that folder. |
Hierarchy (GameObject menu)
| Item | Selection | Does |
|---|---|---|
| Power → Open in Flow Trigger | A GameObject with an Actor | Opens the Actor in Flow's Trigger tab. The Trigger tab works in Play mode. |
Inspector menus
In the ⋮ menu at the top right of an inspector:
| Inspector | Item | Does |
|---|---|---|
| Stat Key | Open in Power Editor | Opens the Key in the Power Editor. |
| Stat Key | Open Stat Definition | Opens the Stat that uses the Key. With no Stat or several, opens the Key with its references. |
| Stat Key, Stat Definition | Show Relations | Opens the Stat in Relations. |
Key fields in any inspector have their own buttons: one opens the Stat that uses the Key, and r opens it in Relations.