3DCells
3DCells is a demo scene that showcases how Power can be used in a real-time action game.
The player can equip 15 unique weapons, each featuring its own mechanics and gameplay style. Together, they demonstrate many of Power's systems, including conditional critical hits, status effects, charge mechanics, multi-state Skills, animation-driven gameplay, and collision-based Effects.
Weapons
Chain Hook
- Pulls the player toward enemies.
- Pressing the attack button again after connecting performs either a Punch or a Kick, depending on the distance to the target.
- Punch slightly knocks enemies back.
- Kick launches enemies into the air, causing them to take fall damage when they land.
Deadeye String
- Landing the shot within a specific timing window deals a critical hit.
- The critical damage multiplier depends on how accurately the shot is released within that window.
Doom Blade
- Every attack is a critical hit.
- Taking any damage instantly kills the player.
Glacier Pulse
- Freezes enemies and deals a small amount of damage.
- Already frozen enemies cannot be damaged by the freezing hit again.
- When the freeze expires, enemies are slowed, reducing both their movement and attack speed.
Legion Spear
- Deals a critical hit when a single attack hits multiple enemies.
- The critical damage multiplier increases based on the number of enemies hit.
Pulse Repeater
- Projectiles pierce through enemies.
- The first enemy standing behind the initial target receives critical damage.
Ravenmark Bow
- Marks enemies for a short duration.
- Marked enemies take additional damage whenever they are hit.
- When a marked enemy dies, the mark spreads to nearby enemies.
Rusty Pan
- Deals critical damage to enemies that are facing the player.
Scrap Tossers
- Holds up to 3 ammo.
- Stuns enemies on hit.
- Restores 1 ammo whenever an enemy is killed.
Stormchannel
- Fires a continuous lightning attack while the input is held.
- Charges over time and changes Skill State as the charge increases.
- Consists of 3 States.
- Begins dealing critical hits in the second State.
- Remaining in the third State causes the player to take self-damage.
Soulpiercer Nail
- Can attack horizontally, upward, or downward.
- Jumping performs an upward attack.
- Falling performs a downward attack.
- Landing a downward attack on an enemy causes the player to bounce upward.
Thorn Shield
- Blocks incoming attacks.
- Perfectly timed blocks perform a parry and negate all damage.
- Reflects incoming ranged attacks back at enemies.
Titan Greaves
- Kicks enemies backward.
- Enemies take damage on impact.
- Enemies slammed into walls receive additional damage.
Twinblade Lance
- Defeating two enemies in quick succession empowers the weapon.
- While empowered, all attacks become critical hits for 6 seconds.
Venomfang Blade
- Blinks to the nearest enemy.
- Poisons the target for 4 DPS over 15 seconds.
- Deals critical hits against heavily poisoned enemies.