Venomfang Blade
Blinks to the nearest enemy.
Poisons the target for 4 DPS over 15 seconds.
Deals critical hits against heavily poisoned enemies.
Implementation
Venomfang Blade is a three-state Skill: State 1 picks a target, State 2 blinks to it, and State 3 strikes and applies poison.
Blink
State 1 sets the ClosestEnemyInSight Stat using a ClosestInSight together with ClosestInSight. A DashDecider ConditionalModifier on SkillEvolutionNo then checks NoEnemyInSight: if nothing is in sight the blink state is skipped. Otherwise State 2 extracts the enemy's position to a Stat, faces the Actor toward it, and Dash moves the player to that position before syncing position with the destination.

Poison
The strike in State 3 applies poison to the enemy's own Repository. PoisonStackCount adds 1 to a PoisonStackCount Stat (clamped 0–10), and a PoisonDamageGenerator Stat produces recurring Health damage that works out to roughly 4 DPS, expiring after about 15 seconds.
Critical hits on poisoned targets
VenomfangBlade_CritRateModifier(PoisonStackBased) scales the Skill's CritRate with the target's PoisonStackCount, so heavily poisoned enemies take critical hits.
VenomfangBlade_CritRateModifier(PoisonStackBased) — Stat (ConditionalModifier Float)
VenomfangBlade_CritRateModifier(PoisonStackBased)VenomfangBlade / ConditionalModifier / CritRateModifier_PoisonStackBased1true1TargetGTE3(Int)A LookAtIfNotThere script keeps the Actor facing the target correctly when it has moved out of position.