On Collide
Applies Effects when a collision occurs.
Fields
| Field | Description |
|---|---|
| Limit Exceeded Behaviour | Determines what happens when the hit limit is reached. Available options: Dispose and Passivate. |
| Do Not Effect Target Twice | Prevents the same target from receiving the Effect multiple times after repeated collisions. |
| Track Hit Count With Stat | Stores the hit count as a Stat instead of tracking it internally. |
| Effect Definitions | Defines which Effects are applied, who applies them, and who receives them when the Effector is triggered. |
Effect Definition Fields
| Field | Description |
|---|---|
| Use Pack Stat | Retrieves the EffectPack from an EffectPackStat instead of using a predefined EffectPack. Useful for dynamic Effect Packs. |
| Effect Pack | The predefined EffectPack that will be applied to the target. |
| Pack Stat | Defines where the EffectPackStat is retrieved from and which key is used. |
| Pack Stat Environment | Defines the Environment from which the EffectPackStat is retrieved. |
| Effect Target | Determines which Actor receives the Effect. |
| Effect Source | Determines which Actor is assigned as the Effect Source. |