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On Collide

Applies Effects when a collision occurs.

OnCollide reference

Fields

FieldDescription
Limit Exceeded BehaviourDetermines what happens when the hit limit is reached. Available options: Dispose and Passivate.
Do Not Effect Target TwicePrevents the same target from receiving the Effect multiple times after repeated collisions.
Track Hit Count With StatStores the hit count as a Stat instead of tracking it internally.
Effect DefinitionsDefines which Effects are applied, who applies them, and who receives them when the Effector is triggered.

Effect Definition Fields

FieldDescription
Use Pack StatRetrieves the EffectPack from an EffectPackStat instead of using a predefined EffectPack. Useful for dynamic Effect Packs.
Effect PackThe predefined EffectPack that will be applied to the target.
Pack StatDefines where the EffectPackStat is retrieved from and which key is used.
Pack Stat EnvironmentDefines the Environment from which the EffectPackStat is retrieved.
Effect TargetDetermines which Actor receives the Effect.
Effect SourceDetermines which Actor is assigned as the Effect Source.