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On Stay

Continuously applies Effects while a target remains inside the collision area.

OnStay reference

Since this Effector operates over time, it provides two implementations:

  • Realtime OnStay
  • Turnbased OnStay

Time User Base Fields

FieldDescription
UpdaterDetermines which Updater is used to update the Effector.
Use Turn StatRetrieves the Turn value from a Stat instead of using a predefined value. Required only if the selected Updater has Turn Enabled.
TurnThe predefined Turn value. Required only if the selected Updater has Turn Enabled.

On Stay Effector Fields

FieldDescription
Effect DefinitionsDefines which Effects are applied, who applies them, and who receives them when the Effector is triggered.
Targets Under EffectDisplays the current targets affected by the Effector for debugging purposes.

Realtime / Turnbased OnStay Fields

The following fields are shared by both implementations. Realtime uses float values, while Turnbased uses int values.

FieldDescription
Use Stat IntervalRetrieves the interval from a Stat instead of using a predefined value. Useful for dynamic intervals.
IntervalThe predefined interval between Effect applications.

Effect Definition Fields

FieldDescription
Use Pack StatRetrieves the EffectPack from an EffectPackStat instead of using a predefined EffectPack. Useful for dynamic Effect Packs.
Effect PackThe predefined EffectPack that will be applied to the target.
Pack StatDefines where the EffectPackStat is retrieved from and which key is used.
Pack Stat EnvironmentDefines the Environment from which the EffectPackStat is retrieved.
Effect TargetDetermines which Actor receives the Effect.
Effect SourceDetermines which Actor is assigned as the Effect Source.