Continuously applies Effects while a target remains inside the collision area.
Since this Effector operates over time, it provides two implementations:
Realtime OnStay
Turnbased OnStay
Time User Base Fields
| Field | Description |
|---|
| Updater | Determines which Updater is used to update the Effector. |
| Use Turn Stat | Retrieves the Turn value from a Stat instead of using a predefined value. Required only if the selected Updater has Turn Enabled. |
| Turn | The predefined Turn value. Required only if the selected Updater has Turn Enabled. |
On Stay Effector Fields
| Field | Description |
|---|
| Effect Definitions | Defines which Effects are applied, who applies them, and who receives them when the Effector is triggered. |
| Targets Under Effect | Displays the current targets affected by the Effector for debugging purposes. |
Realtime / Turnbased OnStay Fields
The following fields are shared by both implementations. Realtime uses float values, while Turnbased uses int values.
| Field | Description |
|---|
| Use Stat Interval | Retrieves the interval from a Stat instead of using a predefined value. Useful for dynamic intervals. |
| Interval | The predefined interval between Effect applications. |
Effect Definition Fields
| Field | Description |
|---|
| Use Pack Stat | Retrieves the EffectPack from an EffectPackStat instead of using a predefined EffectPack. Useful for dynamic Effect Packs. |
| Effect Pack | The predefined EffectPack that will be applied to the target. |
| Pack Stat | Defines where the EffectPackStat is retrieved from and which key is used. |
| Pack Stat Environment | Defines the Environment from which the EffectPackStat is retrieved. |
| Effect Target | Determines which Actor receives the Effect. |
| Effect Source | Determines which Actor is assigned as the Effect Source. |