Animation
Animation feedback sets an Animator trigger on the target: a hit reaction, a stagger, a block. It is the Feedback family for making Actors react to what happens to them.
The target needs an ActorExtension_Animator.
Fields
| Field | Description |
|---|---|
| Ignore | Plays nothing for this case. |
| Trigger Key | The Animator trigger set on the target. |
| Conditions | Optional Effect Conditions, all must pass (e.g. don't play hit on a dead target). |
The table layout (target Stat → sign → Result Attributes → animation, with fallbacks) is the same as for Vfx. See How a case is chosen.
Examples
| Goal | Setup |
|---|---|
| A stagger animation on heavy hits only | BSFeedback_Animation_Float with an entry for your Stagger Result Attribute. |
| A hit reaction that skips dead targets | A Negative fallback with Trigger Key Hit and a Condition that the target's Health is above 0. |