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Animation

Animation feedback sets an Animator trigger on the target: a hit reaction, a stagger, a block. It is the Feedback family for making Actors react to what happens to them.

The target needs an ActorExtension_Animator.

Fields​

FieldDescription
IgnorePlays nothing for this case.
Trigger KeyThe Animator trigger set on the target.
ConditionsOptional Effect Conditions, all must pass (e.g. don't play hit on a dead target).

The table layout (target Stat → sign → Result Attributes → animation, with fallbacks) is the same as for Vfx. See How a case is chosen.

Examples​

GoalSetup
A stagger animation on heavy hits onlyBSFeedback_Animation_Float with an entry for your Stagger Result Attribute.
A hit reaction that skips dead targetsA Negative fallback with Trigger Key Hit and a Condition that the target's Health is above 0.