Targeting Model
A TargetingModel defines how a Skill delivers its Effects to the target.
Fields
| Field | Description |
|---|---|
| Skill Prefab | (Optional) The Skill prefab that will be spawned when the Skill is used. |
| Highlight Range Prefab | (Optional) The prefab used to visualize the Skill's effective range. |
| Highlight Projectile Range Prefab | (Optional) The prefab used to visualize the projectile's travel range. |
| Use Pooling | When enabled, Skill objects are spawned and despawned using GameObjectPoolController instead of being instantiated and destroyed. |
Types
Skillshot
Spawns a Skill object and delivers the EffectPack through the Effectors attached to that object.
Direct
Applies the configured EffectPack directly to the target without spawning a Skill object.
Notes
TargetingModel assets define the targeting behavior used by Skill activator behaviours such as:
ActorExtension_KeyboardSkillActivatorSkillElementExtension_ButtonActivator