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Targeting Model

A TargetingModel defines how a Skill delivers its Effects to the target.

Fields

FieldDescription
Skill Prefab(Optional) The Skill prefab that will be spawned when the Skill is used.
Highlight Range Prefab(Optional) The prefab used to visualize the Skill's effective range.
Highlight Projectile Range Prefab(Optional) The prefab used to visualize the projectile's travel range.
Use PoolingWhen enabled, Skill objects are spawned and despawned using GameObjectPoolController instead of being instantiated and destroyed.

Types

Skillshot

Spawns a Skill object and delivers the EffectPack through the Effectors attached to that object.

Direct

Applies the configured EffectPack directly to the target without spawning a Skill object.

Notes

TargetingModel assets define the targeting behavior used by Skill activator behaviours such as:

  • ActorExtension_KeyboardSkillActivator
  • SkillElementExtension_ButtonActivator