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Slay The Sphere

Slay The Sphere is a demo scene that showcases how Power can be used to build a turn-based card game.

The demo is inspired by the deck-building genre and includes the following content:

  • 20 Cards
  • 7 Relics
  • 3 Potions

Cards

Attack

Attack cards deal damage to enemies.

Bloodied Shiv

  • Costs 1 additional Energy for each time you have lost HP during the current combat.
  • Deal 12 damage.

Disarm

  • Deal 3 damage.
  • Apply 1 Weak.

Final Curtain

  • Can only be played if your draw pile is empty.
  • Deal 50 damage to all enemies.

Shred

  • Costs 1 less Energy for each card discarded this turn.
  • Deal 7 damage 3 times.

Strike

  • Deal 6 damage.

Venom Burst

  • Deal 7 damage.
  • If the target is Poisoned, deal 7 damage again.

Skill

Skill cards provide utility effects instead of direct damage.

Defend

  • Gain 5 Block.

Expose Weakness

  • Apply 99 Vulnerable.
  • Exhaust.

Focus

  • Discard 3 cards.
  • Gain 2 Energy.

Fortified Guard

  • Gain 5 Block.
  • Block is not removed at the start of your next turn.

Plague Burst

  • Apply 6 Poison.
  • When the affected enemy dies, deal damage equal to its Max HP to all enemies.

Quick Hands

  • Draw 3 cards.
  • Discard 1 card.

Shadow Double

  • At the start of your next turn, draw X cards and gain X Energy.
  • Exhaust.

Tactical Setup

  • Put a card from your hand on top of your draw pile.
  • It costs 0 Energy until played.

Void Assassin

  • During your next turn, your Attack cards deal double damage.

Power

Power cards apply persistent effects that remain active for the rest of combat unless explicitly removed.

Barbed Armor

  • Whenever you are attacked, deal 3 damage back to the attacker.

Blade Storm

  • Whenever you play a card, deal 1 damage to all enemies.

Phantom Veil

  • Gain 2 Intangible.
  • At the end of your turn, lose 1 Dexterity.

Prepared Scheme

  • At the end of your turn, retain up to 1 card.

Toxic Edge

  • Whenever an Attack deals unblocked damage, apply 1 Poison.

Relics

Ancient Barrier

  • Prevent the first instance of HP loss each combat.

Cursed Wraps

  • Whenever you play a Power card, a random card in your hand costs 0 Energy for that turn.

Divine Cask

  • Doubles the effectiveness of Potions.

Iron Bracers

  • At the start of your turn, lose 15 Block instead of losing all Block.

Raider's Trophy

  • Whenever an enemy dies, gain 1 Energy and draw 1 card.

Spice Root

  • You can no longer become Weak.

Steel Greaves

  • Whenever an Attack would deal 4 or less unblocked damage, increase it to 5 instead.

Potions

Blast Potion

  • Deal 12 damage to everyone, including yourself and all enemies.

Guardian Sprite

  • When you would die, heal to 30% of your Max HP instead and consume this Potion.

Heal Potion

  • Restore 20% of your Max HP.