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Bloodied Shiv

Costs 1 additional Energy for each time you have lost HP during the current combat.

Deal 12 damage.

Implementation​

Bloodied Shiv composes the shared Attack template with the highest base damage of any Attack card and a starting cost of 0.

Card_BloodiedShiv — Repository
Stat Repository: Card_BloodiedShiv
  • Damage—12
  • Energy Cost—0 (before any HP loss)
  • Card Type—Attack

Damage is applied by the same generic Effect every Attack card uses, which reads the card's own Damage value rather than carrying a fixed number:

AttackDamage — Effect
Effect: AttackDamage
Target Stat:Health
Attribute Stat:AttackDamage
Value:Damage (12)

The one card-specific piece is a cost that grows as you take damage. A CounterEffect on Health_ReceivingCounterEffectSigned fires every time the player loses HP, and it runs a Linker that permanently raises this card's EnergyCost:

LinkDamageIncreaseEnergyCost — Injector
Injector: LinkDamageIncreaseEnergyCost
Injects Into:EnergyCost (this card)
Condition:Each HP-loss CounterEffect on Health_ReceivingCounterEffectSigned
Injected Effect:IncreaseEnergyCost
Order:1
IncreaseEnergyCost — Effect
Effect: IncreaseEnergyCost
Target Stat:EnergyCost
Value:1

So after losing HP three times in a combat, Bloodied Shiv costs 3.