Bloodied Shiv
Costs 1 additional Energy for each time you have lost HP during the current combat.
Deal 12 damage.
Implementation
Bloodied Shiv composes the shared Attack template with the highest base damage of any Attack card and a starting cost of 0.
Card_BloodiedShiv — Repository
Stat Repository:
Card_BloodiedShivDamage—
12Energy Cost—
0 (before any HP loss)Card Type—
Attack
Damage is applied by the same generic Effect every Attack card uses, which reads the card's own Damage value rather than carrying a fixed number:
AttackDamage — Effect
Effect:
AttackDamageTarget Stat:
HealthAttribute Stat:
AttackDamageValue:
Damage (12)The one card-specific piece is a cost that grows as you take damage. A CounterEffect on Health_ReceivingCounterEffectSigned fires every time the player loses HP, and it runs a Linker that permanently raises this card's EnergyCost:
LinkDamageIncreaseEnergyCost — Injector
Injector:
LinkDamageIncreaseEnergyCostInjects Into:
EnergyCost (this card)Condition:Each HP-loss CounterEffect on 
Health_ReceivingCounterEffectSignedInjected Effect:
IncreaseEnergyCostOrder:
1IncreaseEnergyCost — Effect
Effect:
IncreaseEnergyCostTarget Stat:
EnergyCostValue:
1So after losing HP three times in a combat, Bloodied Shiv costs 3.