Disarm
Deal 3 damage.
Apply 1 Weak.
Implementation
Disarm composes the shared Attack values plus a Weak amount:
Card_Disarm — Repository
Stat Repository:
Card_DisarmDamage—
3Energy Cost—
0Card Type—
AttackWeakness—
1
On hit it runs a two-Effect pack — the shared damage Effect and the shared Weak Effect:
Disarm — Effect Pack
Effect Pack:
DisarmTarget:
TargetEffect:
AttackDamageTarget Stat:
HealthAttribute Stat:
AttackDamageValue:
Damage (3)Effect:
WeakTarget Stat:
WeakValue:
Weakness (1)Weak is shared across the game — it reads the card's own Weakness_1 and applies that much Weak to the target.