Skip to main content

Disarm

Deal 3 damage.

Apply 1 Weak.

Implementation​

Disarm composes the shared Attack values plus a Weak amount:

Card_Disarm — Repository
Stat Repository: Card_Disarm
  • Damage—3
  • Energy Cost—0
  • Card Type—Attack
  • Weakness—1

On hit it runs a two-Effect pack — the shared damage Effect and the shared Weak Effect:

Disarm — Effect Pack
Effect Pack: Disarm
Target:Target
Effect: AttackDamage
Target Stat:Health
Attribute Stat:AttackDamage
Value:Damage (3)
Effect: Weak
Target Stat:Weak
Value:Weakness (1)

Weak is shared across the game — it reads the card's own Weakness_1 and applies that much Weak to the target.