Focus
Discard 3 cards.
Gain 2 Energy.
Implementation
Card_Focus — Repository
Stat Repository:
Card_FocusDiscard—
3Energy—
2Energy Cost—
0Card Type—
Skill
Both effects run through their shared templates — discard from hand, then refund Energy:
Discard — Effect
Effect:
DiscardTarget Stat:
DiscardCountValue:
Discard (3)EnergyGain — Effect
Effect:
EnergyGainTarget Stat:
EnergyValue:
Energy (2)The card's use-blocker is UseBlocker_ByEnergy_HandCountByDiscard, which also stops it being played when you don't hold 3 cards to discard.