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Focus

Discard 3 cards.

Gain 2 Energy.

Implementation​

Card_Focus — Repository
Stat Repository: Card_Focus
  • Discard—3
  • Energy—2
  • Energy Cost—0
  • Card Type—Skill

Both effects run through their shared templates — discard from hand, then refund Energy:

Discard — Effect
Effect: Discard
Target Stat:DiscardCount
Value:Discard (3)
EnergyGain — Effect
Effect: EnergyGain
Target Stat:Energy
Value:Energy (2)

The card's use-blocker is UseBlocker_ByEnergy_HandCountByDiscard, which also stops it being played when you don't hold 3 cards to discard.