Shadow Double
At the start of your next turn, draw X cards and gain X Energy.
Implementation
Card_ShadowDouble — Repository
Stat Repository:
Card_ShadowDoubleCard Type—
SkillDynamic Energy Requirement—
1
Instead of a fixed cost, Shadow Double composes DynamicEnergyRequirement_1 so its cost is resolved live. Its draw and Energy Effects are scheduled against the NextTurn Stat containers rather than the current turn, so they only resolve when your next turn begins:
DrawNT_X — Effect
Effect:
DrawNT_XTarget Stat:
NextTurn / DrawCountValue:
XEnergyGainNT_X — Effect
Effect:
EnergyGainNT_XTarget Stat:
NextTurn / EnergyValue:
XThe card also carries an Exhaust flag and removes itself after use.