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Shadow Double

At the start of your next turn, draw X cards and gain X Energy.

Exhaust.

Implementation​

Card_ShadowDouble — Repository
Stat Repository: Card_ShadowDouble
  • Card Type—Skill
  • Dynamic Energy Requirement—1

Instead of a fixed cost, Shadow Double composes DynamicEnergyRequirement_1 so its cost is resolved live. Its draw and Energy Effects are scheduled against the NextTurn Stat containers rather than the current turn, so they only resolve when your next turn begins:

DrawNT_X — Effect
Effect: DrawNT_X
Target Stat:NextTurn / DrawCount
Value:X
EnergyGainNT_X — Effect
Effect: EnergyGainNT_X
Target Stat:NextTurn / Energy
Value:X

The card also carries an Exhaust flag and removes itself after use.