Relics
Relics are passive items. Each one runs a Skill that hooks into combat events and stays active for the whole run.
Like Cards, each Relic composes a small Repository of Stats and drives a handful of Effects through its own Skill — the Skill just runs once on pickup instead of on every play.
Ancient Barrier
- Prevent the first instance of HP loss each combat.
Cursed Wraps
- Whenever you play a Power card, a random card in your hand costs 0 Energy for that turn.
Divine Cask
- Doubles the effectiveness of Potions.
Iron Bracers
- At the start of your turn, lose 15 Block instead of losing all Block.
Raider's Trophy
- Whenever an enemy dies, gain 1 Energy and draw 1 card.
Spice Root
- You can no longer become Weak.
Steel Greaves
- Whenever an Attack would deal 4 or less unblocked damage, increase it to 5 instead.