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Relics

Relics are passive items. Each one runs a Skill that hooks into combat events and stays active for the whole run.

Like Cards, each Relic composes a small Repository of Stats and drives a handful of Effects through its own Skill — the Skill just runs once on pickup instead of on every play.

Ancient Barrier​

  • Prevent the first instance of HP loss each combat.

Cursed Wraps​

  • Whenever you play a Power card, a random card in your hand costs 0 Energy for that turn.

Divine Cask​

  • Doubles the effectiveness of Potions.

Iron Bracers​

  • At the start of your turn, lose 15 Block instead of losing all Block.

Raider's Trophy​

  • Whenever an enemy dies, gain 1 Energy and draw 1 card.

Spice Root​

  • You can no longer become Weak.

Steel Greaves​

  • Whenever an Attack would deal 4 or less unblocked damage, increase it to 5 instead.